/***************************************************************************
 *   Copyright (C) 2009 by jrs0ul                                          *
 *   jrs0ul@gmail.com                                                      *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/


#ifndef MAPPER_H
#define MAPPER_H


void RightButtonDraw(unsigned mx, unsigned my, int layer);
void LeftButtonDraw(unsigned mx, unsigned my, int layer);
void SetupAdjustments();
bool LoadMap(const char * baseFileName);
bool RayIntersectsMesh(Model * mesh,
                       Vector3D rayDir,
                       Vector3D raypos,
                       float dist, 
                       float &t, Matrix m);
int whichAssetUnderMouse(int mouseX, int mouseY,
                         float _near, float _far,
                         float & t);
#endif //MAPPER_H
